Hi there! Beginner here!
Coming from a motion design background, I’m experimenting with Unreal Engine to use it’s quick rendering capabilities.
However while testing renders I realised the temporal reprojection of the volumetric fog is messing with the image when I am trying to export a movie from Unreal.
Due to fast movement, the rendered image introduces all kinds of artifacts and resolution issues, although the viewport is fine after one or two seconds of reprojection.
I did try to disable the reprojection and reducing the r.VolumetricFog.GridPixelSize, but doing that is so expensive that it kinda defeats the point of using a fast renderer.
I was wondering if there was a setting for a kind of ‘‘warm-up’’ before each frame gets saved.
Thanks a lot! (and sorry if this is not the right place for that!)