Volumentric Fog Particle with different shape than concentric sphere?

I try to use Volumentric Fog Particles to place some clouds and fog in the scene, but they all look more like uniform bubbles with their concentric shape. I tried to bring them into a flat shape by scaling up X and Y and/or reducing Z initial size ( also size scale ) of the particle, but whatever value i change, it only scales all three axis uniformly so that it stays in a concentric sphere shape.

I also tried to exchange the sphere mask in the material to a texture sample of some shape, but that made the particle invisible.

Is Volumentric Fog not intended to have more complex shapes or am i doing something wrong?

If you want to give your particles more complex shape, you would need to do that in particle material with some sort of texture. Commonly, multiplying sphere mask by a texture mask works. It is due to the nature of how volumetric rendering is set up.

great, thanks! that led to the shape i wanted :slight_smile:

but it brought up a new problem: the particles align to the camera when i change orientation. i tried to change that behaviour inside the particle under “Required” → “Screen Alignment”, but PSA Facing Camera Position / PSA Square / PSA Facing Camera Distance Blend all show that behaviour, while all other settings make the particle don’t show up at all anymore.
i guess the volumetric fog particles already behave like that before while being in standard sphere shape, but it just was not visible due to their concentric shape.

can i stop the volumetric fog particle from rotating with the camera?

Epics Ryan Brucks made a tutorial about this: Post Page