# Volume of fog covering top floors of skycrapers

**URL:** <https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963>\
**Category:** Rendering\
**Tags:** volume, Fog, Sky-Atmosphere, Atmosphere, unreal-engine\
**Created:** [September 1, 2023, 5:13pm UTC](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963 "2023-09-01T17:13:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![video](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@video](https://forums.unrealengine.com/u/video)\
**Post date:** [September 1, 2023, 5:13pm UTC](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963/1 "2023-09-01T17:13:33Z")

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Hello, I am struggling with scene where top part of high building (like skyscraper) is hidden in a fog or clouds. Something like this.

 ![photo-1676395746450-6cf33395345d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/3/2/532600a8c1cda2b8f665f7741c0baf4dff885a76.jpeg)

1. problem: ExponentialHeightFog works from the bottom up. Even in Details there is tab Second fog data.
2. problem: Box with fog texture (MaterialDomain:volume and BlendMode:Additive etc.) makes flat fog, but not volumetric so those building do not progressively disappear.

Do you have any suggestions what direction should I take now?  
Thanks a lot  
Kamil
