VOIP Audio ignoring all attenuation & effect chains

I found the solution. I’m going to buy Cross-Platform Voice Chat Pro.
https://www.unrealengine.com/marketplace/en-US/product/cross-platform-voice-chat-pro/

It seems to be more reliable and simpler to use than the native implementation. Or at least, that is both my hope and expectation. The way it handles attenuation is also comparably decent, which I like.