Hi i also have same issue, did you find any solutions?
As you say, when new player join the game, i called muteRemoteTalker() in beginplay() event
But, in my case… nothing was changed. i’m making with C++ and using dedicated server.
Hi i also have same issue, did you find any solutions?
As you say, when new player join the game, i called muteRemoteTalker() in beginplay() event
But, in my case… nothing was changed. i’m making with C++ and using dedicated server.