Void USceneCaptureComponentCube::UpdateContent() method should add ENGINE_API

Using USceneCaptureComponentCube::UpdateContent() in game code would cause unresolved symbol linking problem.

USceneCaptureComponent2D::UpdateContent() works fine because ENGINE_API prefix added to its declaration

.................
class USceneCaptureComponent2D : public USceneCaptureComponent
{
.................
	ENGINE_API void UpdateContent();
.................
};

Hey -

Since there is an obvious difference in what appears to be similar functions I entered a bug report (UE-22609) to investigate the inconsistency.

Cheers