Vive Works on Vive Pro

Has anyone had any success implementing ViveWorks SDK for utilising the front facing cameras with a Vive Pro at all? I’ve also posted on the Vive developer forums on this however I’m finding that the current implementation doesn’t track when a player pawn’s location or rotation changes as it appears to be based on the assumption that the player pawn will not rotate from the origin in world space.

https://developer.vive.com/resources/knowledgebase/intro-vive-srworks-sdk/

Has anyone had much success working with this?