Vive Works on Vive Pro

Has anyone had any success implementing ViveWorks SDK for utilising the front facing cameras with a Vive Pro at all? I’ve also posted on the Vive developer forums on this however I’m finding that the current implementation doesn’t track when a player pawn’s location or rotation changes as it appears to be based on the assumption that the player pawn will not rotate from the origin in world space.

Has anyone had much success working with this?