(VIVE) Screen Percentage Breaks VR? UE-4.13

Hey all, I’m trying to get the screen percentage slider in post process to work in the Vive, but unfortunately it seems to break the way the eyes are aligned. In previous versions this worked correctly. However, now in 4.13 as soon as I up the screen percentage in the editor once I hit play the eyes are misaligned and produces some sort of rendering error.

Maybe try setting screen percentage by the execute console command node? Does that have the same side effect?

In 4.12 im pretty sure that didnt work either…
You have to do it using the console command. eg,
r.screenpercentage 140