Hi guys,
thanks for the feedbacks
various reasons, some I could easily fix (naming convention, non PBR materials), but the main one is that epic said “to easy to reproduce” … (wich is a shame because I saw far simpler blueprints in the marketplace … but I assume they have been submitted when the market needed to be filled up …
hey… read carefully the description :
in another words if the item type’s is “Key” and the slot wait for a “key” item, the item will snap, regardless its ID, in addition, if ID’s of the slot and the item match, the slot variable “locked” will be set to false
(you can add custom types by editing the corresponding ENUM
regular pickup objects from epic template should be pickable too … they are not included in the package… because this is the way epic want stuff to be submitted to the marketplace.
be carefull using the default VR template from epic… you may run into issues if you swap objects from my package from one hand to another. this is caused by the way the checks before firing the grab and drop event are done in their player controller… those checks have to be adapted… I recommend to have a look at the modification I made in the player controller and the motion controller.
or if you don’t want to bother… just migrate the pickup object from epic template into a new project created from the template I’ve provided.