[VIVE] - and probably occulus - VR intereractable physic objects

Hi,

I’ve had a little play with this, just trying the basics and then getting it into another project.

  1. The base system in your template is excellent!

  2. But! It’s missing the normal pickup object from the template, I can only find yours. I added in one BP_Slot with an ID of 1 and two BP_PickupObjects (your version) with ID of 0 and 1. I expected only the item with the same ID (1) to snap, but they both did. Whats the solution if I want to use a normal pickup item from the standard template and don’t want it to snap. I can’t see an option to do this. I don’t want every item I create to snap to a slot.

  3. So, I setup a standard template from the launcher, added your project on top of it. Now the standard pickup object from the base template is there, but I can’t pick it up now. It doesn’t attach, I can only push it around when trigger is pressed.

  4. I think this should have been bolted on top of the normal template, some helpful things are deleted (the standard motioncontroller map for example as well as the standard pickupobject). Because of the missing items, this can’t function on its own, and it has problems when its merged on top of the standard VR template.