when an interactable object reaches the 5 lastest % of its range its “locked” variable switches to false… you can alter the blueprint to fire whatever event you want
nop
you will probably have to add a colision volume to your object and modify your blueprint to trigger the grab event when this volume overlapp the player hand instead of the whole object
thanks a lot for the advise… but I have no idea of what a framework or a base system is … any doc ?
true… feel free to add one
hummm … maybe casting a ray from the camera to the center of screen could be the way to go …
sure it is possible … but I won’t do it XD… lack of time and skill