Visuals look drastically different in the editor than they do in game.

Hello again! I just thought I’d update you all on my progress. What I ended up doing was working solely with the Environment Light Rig and a Post-Process Volume and I am now getting some pretty consistent results.
Unfortunately, my rig was performing like a potato on such high settings, so I clicked Auto in the Engine Scalability Settings to let it decide what would work best and did my best to mimic those settings in game.
U8

Here are some screenshots showing a few different times in the day/night sequence and some indoor lighting shots, both in game and in the editor.







I also want to thank everyone for their input. I appreciate all your help.

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