VisualOne Projects - Story Framework 4 - Interactive Template

I really enjoy this framework and am having a lot of fun getting to learn it. Some friends and I found it perfect for a small project we’re working to just learn more about the engine, but not have to recreate the wheel for an interaction and dialogue system, but instead get into the meat of the narrative story we want to tell.

One thing that I think could improve the current version is that I found (as I am working through seeing how things work) is for the Interactable NPC’s, it seems a bit weird how the Player Character Location is set manually. I’m assuming an object was placed until it looked right in the camera and then the location was copy pasted in.

Have you considered on the NPCInteractableBase_BP making the SetCharacterLocation var to “Show 3D Widget”

It seems to me it would make it a better visualization to the user of where the player character will exist during the exchange.

I did have to do a little tweaking as the gizmo seems to be in local space and doesn’t convert to world super well, but I was able to (in the NPCManager_AC) convert it to world space with the following

Which then lets you see a representation of where the player will be during the dialogue sequence

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