So i’m getting quite frustrated here and I’m hoping the community can come to the rescue, Here is the error that i’m getting when i try to create a game, I’m unable to get visual studio 2015, and it has been deleted form my machine. But unreal insist that it needs that after i’ve installed the visual studio 2017. Is there a place to put the default visual studio and when it creates a new project will use the 2017 install vs the 2015 that has been removed from my machine?
here is my full error, and this is frustrating as i won’t be able to get VS 2015 with out a MSDN license.
Thanks
Running f:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project=“C:/Users/lmort_000/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject2 (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running UnrealHeaderTool “C:\Users\lmort_000\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\lmort_000\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject2Editor in 12.6471123 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in E:\VisualStuido\vs15\VC\bin\cl.exe