# Visual Logger Code is Wrong at all stage 

**URL:** <https://forums.unrealengine.com/t/visual-logger-code-is-wrong-at-all-stage/2669324>\
**Category:** Programming & Scripting\
**Tags:** logging, Debugging, unreal-engine\
**Created:** [October 28, 2025, 2:56pm UTC](https://forums.unrealengine.com/t/visual-logger-code-is-wrong-at-all-stage/2669324 "2025-10-28T14:56:00Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![BConstantin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BConstantin](https://forums.unrealengine.com/u/BConstantin)\
**Post date:** [October 28, 2025, 2:56pm UTC](https://forums.unrealengine.com/t/visual-logger-code-is-wrong-at-all-stage/2669324/1 "2025-10-28T14:56:00Z")

</div>

**[Epic Games](https://www.linkedin.com/feed/#)** We have to talk seriously.

You promote this in Epic Unreal engine : [Visual Logger in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/unreal-engine/visual-logger-in-unreal-engine)

Did you really read the code behind it ?

\* It’s a total mess about struct Union which convert uint16 into float making it nearly unusable. (look how Sphere RADIUS are converted from float to uint16 to float —\> it doesn’t work !!)

\* Parameters are save into a TArrayof points. So, HalfHeight of capsule are into the FVector.Z of the second points in the Array index, Shape Rotation (Quaternion) is a bit into the 3 index and complete the 4 index in the array points.

\*It’s a wrapper around World-\>DrawDebug for shapes where the developer masked some parameters for no reason. We have No entry to provide our own debug method, for strictly no reason.  
\*  
We have no WireBox debug, because the developer was too lazy to do it (really… it’s written into the code)

I NEVER WROTE such a bad code in my entire career. I’m very upset To work with such a thing.
