# Visual Debugger for RVO and crowd following?

**URL:** <https://forums.unrealengine.com/t/visual-debugger-for-rvo-and-crowd-following/369619>\
**Category:** AI\
**Tags:** debug, unreal-engine, avoidance, question\
**Created:** [September 7, 2016, 12:06am UTC](https://forums.unrealengine.com/t/visual-debugger-for-rvo-and-crowd-following/369619 "2016-09-07T00:06:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_ecff5664](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ecff5664](https://forums.unrealengine.com/u/anonymous_user_ecff5664)\
**Post date:** [September 7, 2016, 12:06am UTC](https://forums.unrealengine.com/t/visual-debugger-for-rvo-and-crowd-following/369619/1 "2016-09-07T00:06:52Z")

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I noticed there’s a debug bool in the RVO code, and it shows some debug info, but the bool is private, is there anyway to turn it on in code? Is there any other debug info for avoidance ? Also what is the main diff between RVO and the detour controller?
