Upgrade to .23 they said, You can implement virtual texturing and get things to run smoother they said.
Literally keep on crashing the whole engine every 10 minutes by just rebuilding lights.
Anyone else having similar issues? anyone else managed to solve them?
There’s not much to go on, the error messages for the crash seem to vary.
Since I’m at it and wasting time instead of actually working on the project… Has anyone managed to use a virtual texture as a tessellation source? The shader complains about virtual texture only being supported from the pixel shader.
On a landscape the tessellation is kind of a must have at least close up. Im working on using the new virtual texture fallback nodes to re-enabled it, but I really wanted to avoid having to resample the same exact texture. If anyone has managed this or can offer some guidance it would be greatly appreciated.