Virtual Nose may help for VR sickness

Hey VR devs, saw this post on phys.org about how a virtual nose can help reduce VR sickness as it gives your vision a frame a reference.

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Hope this is useful for someone!

Interesting idea! Looking forward to trying it out.
Ideally, the nose could be placed properly in the foreground, and kept obtrusively out-of-focus. I wonder if players would naturally expect the skin tone of the rendered nose to match their own, and whether allowing them to adjust this would call attention to it and blow the illusion.

Thanks for sharing this!

(I am, however, going to go on record as refusing to use the term, “nasum virtualis.” That’s just a bridge too far. Like “Venti.”)