# Virtual Joystick conflicts UMG Buttons

**URL:** <https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905>\
**Category:** UI\
**Tags:** virtual-joystick, unreal-engine, question, UMG\
**Created:** [April 13, 2015, 3:59pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905 "2015-04-13T15:59:42Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Henrique](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Henrique](https://forums.unrealengine.com/u/Henrique)\
**Post date:** [April 13, 2015, 3:59pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/1 "2015-04-13T15:59:42Z")

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UE 4.7.5 when we try to use virtual joystick and touch an umg button at the same time, just the first you touched worked.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 14, 2015, 3:28pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/2 "2015-04-14T15:28:44Z")

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Hello

I was unable to reproduce this issue on our end. I have a few question for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. What device exactly are having the issue on?
4. What is the exact OS is the device using?
5. Could you provide a screen shot of any blueprints that may be involved with this issue?

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**Author:** ![Henrique](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Henrique](https://forums.unrealengine.com/u/Henrique)\
**Post date:** [April 15, 2015, 12:55am UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/3 "2015-04-15T00:55:45Z")

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Ok, I created a new blank project and the error persisted.  
The problem is if you use the function “isPressed” when you use the joystick, the button stop to work.  
I’m using it to make my pawn stop to fire once we don’t have OnReleaseClick Method.  
I got the problem running in android devices(Zenfone 5 and Moto G)  
The os version is Android KitKat and Android Lollipop

 ![38782-blueprint.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/6/f8650f94959b950f0238cf8e7ac33401ffa5230b.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 15, 2015, 2:24pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/4 "2015-04-15T14:24:11Z")

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Hello Henrique,

I was able to reproduce this issue on our end. I have written up a report ( UE-13836) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for you time and information.

Make it a great day

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**Author:** ![anonymous\_user\_1521166e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1521166e](https://forums.unrealengine.com/u/anonymous_user_1521166e)\
**Post date:** [September 27, 2015, 1:35pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/5 "2015-09-27T13:35:46Z")

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You just try disable the focusable in the button settings

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 28, 2015, 2:11pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/6 "2015-09-28T14:11:21Z")

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Hello ,

I believe that you are correct in this case and that disabling “IsFocusable” would correct the issue.

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**Author:** ![Estape](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/estape/32/1007455_2.png) [@Estape](https://forums.unrealengine.com/u/Estape)\
**Post date:** [December 30, 2016, 3:15pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/7 "2016-12-30T15:15:28Z")

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Just reporting, in 4.13 Virtual Joystick still conflicts with UMG Buttons. In my case disable Focusable don’t resolved.

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**Author:** ![Estape](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/estape/32/1007455_2.png) [@Estape](https://forums.unrealengine.com/u/Estape)\
**Post date:** [December 30, 2016, 3:31pm UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/8 "2016-12-30T15:31:34Z")

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Hey, I fix with this: [https://answers.unrealengine.com/questions/389381/virtual-joystick-captures-touch-input.html](https://answers.unrealengine.com/questions/389381/virtual-joystick-captures-touch-input.html)

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**Author:** ![araz01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/araz01/32/1028814_2.png) [@araz01](https://forums.unrealengine.com/u/araz01)\
**Post date:** [May 22, 2021, 7:14am UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/9 "2021-05-22T07:14:37Z")

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Works, Thanks

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**Author:** ![cooksfarm268](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cooksfarm268](https://forums.unrealengine.com/u/cooksfarm268)\
**Post date:** [June 5, 2024, 4:19am UTC](https://forums.unrealengine.com/t/virtual-joystick-conflicts-umg-buttons/314905/10 "2024-06-05T04:19:33Z")

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The disable of “IsFocusable” on the buttons worked for me in 5.3. I had issues with my buttons not working while moving the joystick. This fixed the problem.
