Vinterp not working, despite my best efforts

Sure thing. My weapons setup is a bit advanced, but I’ll snip only the important stuff.

Parent Weapon Class … Construction script → Add Camera Component, Attach to Gun mesh socket

After Camera addition we set a reference variable for it (Gun Camera). You’ll need it for ADS shooting.

Result:

My Weapons aren’t part of the character class. They are spawned in after pawn creation and attached to the pawn mesh.

Character Class Begin Play:: Spawn Weapons:

In the parent weapon class I have a “Char Ref” variable that is editable and exposed on spawn. This adds a reference to the owning pawn with out the need to cast.

Aiming Down Sight :

The IsADS? boolean is used in the animation graph state machine for transition to and from the ADS “State”.

Additionally I have a variable that references the players current camera. When I change perspectives FPP/3PP this variable is updated. It is “NEVER” set to reference the gun camera. Its purpose is to help determine which camera to use for shooting logic. If in 3PP I need to use the 3pp cam, otherwise fpp cam. If ADS always the gun cam.

All firing logic is in the parent weapon class. There I do a simple check [IsADS?] pulled from the weapons char reference. If true I use the gun cam, otherwise “Current Camera”…again pulled from the char reference.

e.g. projectile camera is a function local variable.

Cam toggle:

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