I’d like to know a little bit more about navigation in UE4, since so far everything I’ve done in that regard is follow the game play templates that Epic releases along with the engine. I was thinking about being able to play a game navigating it in the same way as you navigate the viewport, kind of like a Maya/Max style approach. I have no idea where to start to tackle this however, or if there are any similar examples about this.
What I did find is a neat tutorial: gamedevpuzzler.com
Unfortunately, it’s in C++ and I don’t have any knowledge on that front. Would it be possible to replicate that through blueprints? And if so, do you know any documentation or tutorial that might cover it?
Thanks for your time reading this!