# Viewport blurry after upgrading to 5.3 from 5.1

**URL:** <https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [April 30, 2024, 2:08am UTC](https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129 "2024-04-30T02:08:56Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [April 30, 2024, 3:37am UTC](https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129/5 "2024-04-30T03:37:00Z")

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> [@Faze\_Kaas](#):
>
> when playing in standalone game, it is not blurry when I play in the editor.

No, I’m the one who was mistaken.

Have you coded the quality settings via a blueprint so that when the game is packaged, those settings are applied?

You may need to do this to force the correct amount of streaming. Check your scalability settings, and apply them in an active blueprint.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/6/b/a6b059fe969c6b8f2aba010d839d600538f36367.png)

Or you can permanently increase the POOL SIZE:

> [@I want to change the standard texture streaming pool size in UE5.](https://forums.unrealengine.com/t/i-want-to-change-the-standard-texture-streaming-pool-size-in-ue5/1182211/2):
>
> In DefaultEngine.ini located in your projects config folder, add r.Streaming.PoolSize=# (# being the pool size you are wanting). That’ll fix ya right up.

I had this identical issue, but mine was in the editor, so I imagine your issue is because the editor settings are not being carried over in-game (after being packaged).

EDIT:

Just saw the “Standalone Game” video you posted. I thought you meant PACKAGED game. Try packaging the game and see what happens.

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