# Viewport blurry after upgrading to 5.3 from 5.1

**URL:** <https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129>\
**Category:** Rendering\
**Tags:** unreal-engine, question\
**Created:** [April 30, 2024, 2:08am UTC](https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129 "2024-04-30T02:08:56Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Leomerya12](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/leomerya12/32/926321_2.png) [@Leomerya12](https://forums.unrealengine.com/u/Leomerya12)\
**Post date:** [April 30, 2024, 4:37am UTC](https://forums.unrealengine.com/t/viewport-blurry-after-upgrading-to-5-3-from-5-1/1830129/10 "2024-04-30T04:37:14Z")

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This… is a problem. I’ll continue to do some more research.

Keep me posted if you find anything.

Just for my edification, there’s no TEXTURE STREAMING notification in the packaged game, correct? (Assuming you used the “ **development** ” setting.)

> [@I've been trying to figure out why my packaged game in ue5 is blurry compared to the standalone game. The only thing that is not blurry are my widgets when playing. Any of you know how to fix this?](https://forums.unrealengine.com/t/ive-been-trying-to-figure-out-why-my-packaged-game-in-ue5-is-blurry-compared-to-the-standalone-game-the-only-thing-that-is-not-blurry-are-my-widgets-when-playing-any-of-you-know-how-to-fix-this/1194546/3):
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> My texture group was set to 2D pixels (unfiltered), and I turned off mip maps and still had the issue in the shipped version of my packaged game. I then tried the development and debug versions instead of shipping, which worked. The file size is a little bigger than the shipped, but that’s okay.

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