Hi guys! I need some help! I created two level sequences in Unreal 4.27, with different, simple animations. At the beginning of both animations the objects set scales 0, so they are not visible! These animations are controlled by the blue print of two buttons, pause and play on the keyboard. The buttons work ok, the problem occurs when I want to press the play button in Unreal and in the viewport the animation is displayed in the middle of the timeline.
In conclusion, how do I make my animations appear in the viewport only when I press the button?
Can I do that?