Viewmode unlit not working on Oculus Quest

It’s a feature of my game. All of my materials are unlit in this scene (see image below) the difference is the bottom image is the default forward rendering passes and the top image is the Unlit viewmode/ignoring all lighting pass data.

Forward rendering does not allow us to use the Scene Texture Base Color data due to forward shading, do you know any other way to achieve this?

Thank you for replying.