(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

[=Pavomba;613251]
Indeed, it’s way faster to apply textures, but at least for my case, it took way more time to create an level in hammer/jackhammer than model it on Maya, even with the UV hassle it would end being faster, but if an brush editor for unreal have those problems fixed, and including easy polygon control, extrude and splines, it would surely be amazing.
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Is not just auto UV, but auto collisions, lightmaps, and the change to edit in map without export and import at any point, hammer is slower workflow than radiant by the way.