(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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No matter with what they will come up with … Im probably not gonna use it.
Reason is simple: It cant possibly beat MODO (or max, mayer, etc for that matter).
For rough blocking, the current BSP system is good enough as it is. For anything beyond, I go with the foundry…

I hope Epic does not divert too much resources into .
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That’s your uneducated opinion. Apparently you never worked with BSP outside of Unreal.