[VIDEO] (NEW UPDATE #2!) RTS (Real-Time Strategy) Example using Blueprints only.

[=knack;60306]
nice begin. HUD ins’t hard, for me was a little confusing on begin but after that all go fine.

And that type of game need too much work on HUD
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Hi knack…Creating canvas HUD for this type can be a very time consuming task. Even back in UDK, I personally never liked Canvas to use with HUD so thats why i always stick with Scaleform.

[=;60313]
very nice:), are you going to have a shroud that disappears as you move to new areas?
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Hi …Pardon me, but i dont understand what you mean.

[=;60457]
Wow! looking promising! Can’t wait to see where this goes. Good job!
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Thanks a lot . :slight_smile:

[=;60516]
wow really awesome Ryan Jon!

Quite the testimony of what can be with Blueprints, and fast too!

:slight_smile:

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Great to hear from you ! Blueprint is indeed very powerful. But i have to say…HUD is still a huge problem for me. I see Coherent-UI as an alternative to Scaleform (maybe even better than that).

[=Mixitman;60549]
Sweet! Plan on making any tutorials for some of the cool stuff ya managed to do there? Hope So!
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Hi Mixitman…I plan to release this whole project to the public. Need to figure out a couple other things and clean it up a bit. I dont have any sounds though. :frowning:

[=;60610]
How do you do the wireframe thing?
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Hi …Thats not wireframe. Its a translucent (unlit) material with white color connected to Emissive and 0.3 opacity. :slight_smile: