# Video memory has been exhausted

**URL:** <https://forums.unrealengine.com/t/video-memory-has-been-exhausted/247164>\
**Category:** Rendering\
**Tags:** unreal-engine, UE5-0\
**Created:** [August 24, 2021, 7:28pm UTC](https://forums.unrealengine.com/t/video-memory-has-been-exhausted/247164 "2021-08-24T19:28:13Z")\
**Posts on this page:** 1\
**Showing post:** 107

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [April 18, 2025, 5:32am UTC](https://forums.unrealengine.com/t/video-memory-has-been-exhausted/247164/107 "2025-04-18T05:32:04Z")

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> [@celestia](#):
>
> exactly did you set your page file size to?

More recently within a Fortnite Texture we needed to set a 200GB page file on a spare NVRAM/SSD drive using Directx12

Here is link to [Installing a pagefile.sys](https://forums.unrealengine.com/t/cant-create-c-project-or-use-c/238169/2)

The most important action is to **untick**  
**Automatically Mananage paging for all drives**

All GPU require Texture/Meshes to be of power of 2 to work effectively see post  
[Power Of 2 Does not work](https://forums.unrealengine.com/t/power-of-2-does-not-work/2024339)

UE5 does not have the UE Fortnite “Conform Textures” function, which fixes texture errors.

Having a RTX 5090 with 32GB VRAM does not solve this any more than using a RTX 2090 because all this does is add Nvidia CUDA cores.

Lumen and Nanite do not use the extra CUDA cores

Here is link to the official post on Direct X 12 settings  
[Epic’s GPUlightmass - Development / Rendering - Epic Developer Community Forums](https://forums.unrealengine.com/t/epics-gpulightmass/139357/594)

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