Video memory has been exhausted - using Oculus Link

thx @3dRaven I’ll give it try, but since I am working with default scenes which are almost empty, I don’t think there is anything to collect.

I searched a bit more about this issue - haven’t found any VR-Users with this problem but it seems like A LOT of users in general are having issues with GPU related crashes. Besides many suggestions like regedit edits and so on, the only thing that worked for me was switching to DX11 – which is not great, but least I can continue with blueprinting/testing.

Thx
Felix