In this video I am showing you some of the awesome power of the UE4 Physics Engine!
I am using my in-game editor to spawn meshes, and then cause them to act as one larger Physics Object!
Anyone can use my in-game editor to make all sorts of different shapes!
In this video I only use one mesh shape, but you could use any combination of static meshes to form the larger Physics Object.
My entire In-game editor is written in UE4 C++