[Video] Dynamically Combine Meshes In-game to form new composite Physics Shapes!

Dear Community,

In this video I am showing you some of the awesome power of the UE4 Physics Engine!

I am using my in-game editor to spawn meshes, and then cause them to act as one larger Physics Object!

Anyone can use my in-game editor to make all sorts of different shapes!

In this video I only use one mesh shape, but you could use any combination of static meshes to form the larger Physics Object.

My entire In-game editor is written in UE4 C++ :slight_smile: