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(Video attached) The bone stuttering follows the animation, however, when I add a socket to the same bone and delete it, it starts to follow correctly, but when I save and restart the engine, the "stutter" of the bone returns.
Development
Programming & Scripting
Blueprint
unreal-engine
FoamingGoat
(ThatMarcusBoy)
July 15, 2025, 12:25pm
4
This solved it for me too, thank you!
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