# Victory Plugin, fail to package Win 32 4.19

**URL:** <https://forums.unrealengine.com/t/victory-plugin-fail-to-package-win-32-4-19/439432>\
**Category:** Blueprint\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [December 14, 2018, 2:18pm UTC](https://forums.unrealengine.com/t/victory-plugin-fail-to-package-win-32-4-19/439432 "2018-12-14T14:18:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![strezoiu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@strezoiu](https://forums.unrealengine.com/u/strezoiu)\
**Post date:** [December 14, 2018, 2:18pm UTC](https://forums.unrealengine.com/t/victory-plugin-fail-to-package-win-32-4-19/439432/1 "2018-12-14T14:18:36Z")

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HEy everyone, a bit of help please. I’ve got a project built in 4.19. In this project I’m using Rama’s Victory Plugin. I can package the prject just fine for Win 64, but for Win 32 I can’t. I’ve looked around, so this is what I have done already:

1. New empty project, no plugging - succesful packing for Win 32
2. New emty project, just Victory Plugin; fails for Win 32, fine for 64
3. Installed a lot of tools for VS 2017, all the game development and Windows tool I could find ( I’ve no ideea what the hell they are for, but I’ve got it all :)) )
4. I’ve checked and I have the right version for 4.19, and on his plugin page it says it should pack for win 32

Log:

UATHelper: Packaging (Windows (32-bit)): Setting up ProjectParams for D:\Builds\Test\RIP\RIP.uproject  
UATHelper: Packaging (Windows (32-bit)): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows (32-bit)): Running: H:\UNreal\Engine\UE\_4.19.2\UE\_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini=“D:\Builds\Test\RIP” -skipdeploy -noxge -generatemanifest -NoHotReload  
UATHelper: Packaging (Windows (32-bit)): Took 0.9434697s to run UnrealBuildTool.exe, ExitCode=0  
UATHelper: Packaging (Windows (32-bit)): Running: H:\UNreal\Engine\UE\_4.19.2\UE\_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini=“D:\Builds\Test\RIP” -skipdeploy -noxge -NoHotReload -ignorejunk  
UATHelper: Packaging (Windows (32-bit)): Parsing headers for RIP  
UATHelper: Packaging (Windows (32-bit)): Running UnrealHeaderTool “D:\Builds\Test\RIP\RIP.uproject” “D:\Builds\Test\RIP\Intermediate\Build\Win32\RIP\Shipping\RIP.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed  
UATHelper: Packaging (Windows (32-bit)): Reflection code generated for RIP in 6.5909891 seconds  
UATHelper: Packaging (Windows (32-bit)): Performing 8 actions (12 in parallel)  
UATHelper: Packaging (Windows (32-bit)): PCH.UELinkerFixups.cpp  
UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll  
UATHelper: Packaging (Windows (32-bit)): PCH.VictoryBPLibrary.cpp  
UATHelper: Packaging (Windows (32-bit)): c1xx: fatal error C1356: unable to find mspdbcore.dll  
UATHelper: Packaging (Windows (32-bit)): ERROR: UBT ERROR: Failed to produce item: D:\Builds\Test\RIP\Binaries\Win32\RIP-Win32-Shipping.exe  
UATHelper: Packaging (Windows (32-bit)): Total build time: 9.68 seconds (Local executor: 0.00 seconds)  
UATHelper: Packaging (Windows (32-bit)): Took 9.8343171s to run UnrealBuildTool.exe, ExitCode=5  
UATHelper: Packaging (Windows (32-bit)): ERROR: Command failed (Result:5): H:\UNreal\Engine\UE\_4.19.2\UE\_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini=“D:\Builds\Test\RIP” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for deta  
ils: ‘UnrealBuildTool-2018.12.13-14.07.41.txt’  
UATHelper: Packaging (Windows (32-bit)): (see C:\Users\Strezoiu\AppData\Roaming\Unreal Engine\AutomationTool\Logs\H+UNreal+Engine+UE\_4.19.2+UE\_4.19\UAT\_Log.txt for full exception trace)  
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=5 (5)  
PackagingResults: Error: UBT ERROR: Failed to produce item: D:\Builds\Test\RIP\Binaries\Win32\RIP-Win32-Shipping.exe  
PackagingResults: Error: Command failed (Result:5): H:\UNreal\Engine\UE\_4.19.2\UE\_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe RIP Win32 Shipping -Project=D:\Builds\Test\RIP\RIP.uproject D:\Builds\Test\RIP\RIP.uproject -NoUBTMakefiles -remoteini=“D:\Builds\Test\RIP” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2  
018.12.13-14.07.41.txt’  
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED  
PackagingResults: Error: Unknown Error  
LogSlate: Took 0.000146 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

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**Author:** ![Zhi\_Kang\_Shao](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zhi\_Kang\_Shao](https://forums.unrealengine.com/u/Zhi_Kang_Shao)\
**Post date:** [December 14, 2018, 3:24pm UTC](https://forums.unrealengine.com/t/victory-plugin-fail-to-package-win-32-4-19/439432/2 "2018-12-14T15:24:28Z")

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From the log report you’ve posted, this is the crucial error:  
c1xx: fatal error C1356: unable to find mspdbcore.dll

It seems this issue is known to Epic and tracked here: [Unreal Engine Issues and Bug Tracker (UE-59150)](https://issues.unrealengine.com/issue/UE-59150)  
It also lists that the issue has been fixed in 4.20. Is updating to 4.20 an option for you?

If not, try the suggestion in this post if you haven’t yet:

> **[Rocket build fails with mspdbcore.dll missing](https://forums.unrealengine.com/questions/807374/rocket-build-fails-with-mspdbcoredll-missing.html)**
>
> Hey guys... i'm trying to create a rocket build for my plugin, and it won't build anymore (something changed on my rig it seems) The main error is this one: c1xx: fatal error C1356: unable to find mspdbcore.dllc1xx: fatal error C1356: unable...

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<div class="post-metadata">

**Author:** ![strezoiu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@strezoiu](https://forums.unrealengine.com/u/strezoiu)\
**Post date:** [December 15, 2018, 3:20pm UTC](https://forums.unrealengine.com/t/victory-plugin-fail-to-package-win-32-4-19/439432/3 "2018-12-15T15:20:13Z")

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Thanks for your reply. I have tried to install the tool chain, but only for 2017 as that is what I have installed and I could not find any links for 2015 on Microsoft Websites. I’m not sure if I installed what I needed, but I have installed anything related to games and Desktop aps.  
As for updating, last time I have done that I had to spend days trying to get my stuff to work again, and I made an oath that I will never again update in the middle of the project. So I’ll probably stick with Win 64 only, and to a try to update once the project is done.
