TheWolf:
Ok, so I turned off Attach to Rigids, placed a VDRope under my mesh component in my characterBP and set Parent Socket to a head socket that I created. In the BP editor I can visualize the rope attached to the socket, but when I enter play mode, the rope simulates but is no longer attached - it just falls to the ground and does not move with the character. If I turn on Attach to Rigids, it stays attached to the character as it moves, but does not simulate, nor does it move with the socket (eg: doesn’t move with idle animation).
Is there a preferred method for attaching a rope to either a socket inside of BP that you could outline for me? I did go through the tutorials and demo scene, but I don’t think there is anything that addresses what I am trying to do? Looking forward to an updated manual! Do love what this thing can do, just hoping I can get it working in this way.
When setting Parent Socket, did you do that via the ParticleAttachments array or via the Component property? If the latter, then you should use the ParticleAttachments array instead and set the socket there along with the needed attachment properties (offset, particle, Component, etc…)