Squeezing bodies instead of preserving would also be nice.
I have a posture where my character sits down and kind puts the hand between the knees thus forming a V with the arms. It looks good for a male character but for a female the arms go through the breasts. I played with UE’s physics for about a week . At times I was able to make it so that the breasts would be pushed upwards but that also looked weird. And of course most of the time the simulation would not stabilize and the breasts were jerking around like crazy, sometimes ending on the back of the character. I added 4 separate bones to the breasts because I thought I could just squeeze them together in the center of the body but of course it never worked.
Maybe something like that could be an option instead of always volume preserving?
Anyway, I’m glad to see there is an out of the box solution in the making. I was checking NVidias Flex but I don’t want to depend on a third party to make the integration and then I don’t really know when or if they update with the next UE version
Well you cannot squeeze a body without volume preservation. Without it, you end up crushing the body.
Hopefully you can find the next update of use in your setup.
I’m with you regarding depending on third-party solutions, was a big reason why I created VICO Dynamics in the first place