VICODynamics: a particle based Soft-Body physics Plugin

Do you know when you will be implementing that feature then?
Sorry if I’m asking too much. Just wondering cause I could really need it for a gameplay function. :slight_smile: Or if you have a workaround that isn’t too complex it would be fine as well.

I tried your suggestion on the tension rope. Something seems to work but it’s rather acting weird now. It’s not really pulling the object but now the rope extends beyond the rest length, it’s like the particles get pushed out and the end just stretches. All I did was first attaching the rope(without its second particle attachment) to my arrow component. Then when it hit the target it detached the from the arrow component and attached to the simulating actor.
I have a picture of the result:

It keeps stretching the red part the further I go