Hi guys! I’ve been trying to get 2 effects working in UE4 recently, and have hit a bit of a brick wall.
The first is a fullscreen radial blur (for an example, see the effects that occur when explosions go off in this video - Another Jetstream Sam fight - YouTube). It’s not one of the built in post processing effects, and I am more than a little unsure of how to implement it using the materials system. Would using a refractive material be the way to go?
The second is a simple particle system to set up a decent looking blood spray. I’ve managed various sparky and smoky particle systems with my beginner knowledge of cascade, but I’m not sure how to get that “splashy” feeling out of the particles. I want it to be pretty directional, somewhat like this - http://expansivedlc.com/wp-content/uploads/2013/02/metal-gear-rising-revengeance.jpg - because I really like trying to get the feeling of directionality into my impact FX. Any suggestions for how I could go about this?
About the second one, For that specific use you would have to make your particles align to velocity and scale by velocity towards that up direction. Needs a bit of experimenting as fluids are hard to get right for a beginner, Keep practicing.