# VFX Powerup initializes Beam positions incorrectly when collected in first-person mode

**URL:** <https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057>\
**Category:** Issues and Bug Reporting\
**Tags:** Reso-Duplicate, Status-Closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 19, 2026, 2:36pm UTC](https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057 "2026-08-19T14:36:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Hooshen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hooshen/32/641614_2.png) [@Hooshen](https://forums.unrealengine.com/u/Hooshen)\
**Post date:** [August 19, 2026, 2:36pm UTC](https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057/1 "2026-08-19T14:36:15Z")

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### Summary

Niagara VFX using position-based Beam emitters initializes incorrectly when a VFX Powerup is collected while already in first-person mode. Collecting it in third person and switching afterward works correctly.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Assign a Niagara effect containing position-based Beam emitters to a VFX Powerup device.

Start in third-person mode.

Collect the VFX Powerup.

The Beam positions are correct.

Switch to first-person mode while the effect is active.

The effect continues working correctly.

Restart the test or remove the effect.

Enter first-person mode before collecting the VFX Powerup.

Collect the powerup while already in first-person mode.

### Expected Result

The VFX should use the same correct player-relative or skeletal positions regardless of whether it is collected in first-person or third-person mode.

### Observed Result

The Beam positions are initialized incorrectly. Their start/end positions appear misplaced, and the VFX does not render as intended.

### Platform(s)

All

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057/5 "2026-10-23T17:00:28Z")

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FORT-1142254 has been ‘Closed’ as a duplicate of an existing known issue. Origin Issue: FORT-1101286, Origin Topic: [VFX Powerup Device doesn’t attach to Custom Effect Sockets correctly when First Person Camera is used.](https://forums.unrealengine.com/t/vfx-powerup-device-doesn-t-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2721450)
