# VFX Powerup Device doesn't attach to first-person viewmodel.

**URL:** <https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fixed, fortnite\
**Created:** [February 25, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333 "2025-02-25T20:46:07Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Magmaslime569](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Magmaslime569](https://forums.unrealengine.com/u/Magmaslime569)\
**Post date:** [February 25, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/1 "2025-02-25T20:46:08Z")

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### Summary

when using the VFX Powerup Device attached to the player in first person, it isn’t attached to the player correctly and floats behind them.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

1. Place First Person Device.
2. Create Any VFX To Attach To the RightHand, small enough so it doesn’t clip into the camera and add as a Custom Effect on the Powerup Device.
3. (Optional) Place an Item Granter With a Ballistics Weapon, as it makes it easier to see.
4. Start The Game And Use the Powerup.

### Expected Result

The powerup is attached to the first persons hands.

### Observed Result

It floats behind the hands.

### Platform(s)

All

### Upload an image

 ![Screenshot 2025-02-25 204435.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/5/9/8599216928290d55c414a4a7084d7ccbccfef09f.png)

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**Author:** ![vOrdiant](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vordiant/32/984204_2.png) [@vOrdiant](https://forums.unrealengine.com/u/vOrdiant)\
**Post date:** [February 26, 2025, 1:26pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/3 "2025-02-26T13:26:10Z")

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This might be really tricky for them to fix. Yesterday they had a live stream about First Person and the issues they’ve encountered, it seems that they’re using a ton of complicated workarounds to make first person work in Fortnite.

Would be great if they could fix this though, it could allow us to attach ‘custom gun’ models to the existing ones.

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 26, 2025, 4:34pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/4 "2025-02-26T16:34:20Z")

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I watched that stream too! - Here’s a [timestamp](https://www.youtube.com/live/fSJ26Tgkh7I?si=ChiEgq9HjqjlYDUT&t=2082) of what’s happening to some of your bones in First Person. (So this could definitely be related to that voodoo needed to adapt a third-person model to first person)

I did some quick tests and found attaching to ‘Custom Effect Socket’ “Base” to be the most stable. Although hopefully in the near future we wont need to abuse the VFX system to attach meshes. (Scene Graph save us?)

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**Author:** ![latunda](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/latunda/32/1047041_2.png) [@latunda](https://forums.unrealengine.com/u/latunda)\
**Post date:** [February 26, 2025, 6:24pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/5 "2025-02-26T18:24:35Z")

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1. You can select to show vfx for other players only, it is likely the area around head/hands should be clear and should not distract from combat.
2. There are other ways to push some custom marks, for example verse ui or widgets. They can be placed in the screen corner and will not distract from combat.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [March 31, 2025, 5:32pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/7 "2025-03-31T17:32:27Z")

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I did report on the first person post that it doesnt show the basic color either in fps mode

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [May 15, 2025, 8:43pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/11 "2025-05-15T20:43:33Z")

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FORT-866003 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 36.00.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [August 24, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-first-person-viewmodel/2358333/12 "2025-08-24T20:46:45Z")

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