# VFX Powerup Device doesn't attach to Custom Effect Sockets correctly when First Person Camera is used.

**URL:** <https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2713381>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 9, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2713381 "2026-04-09T17:55:15Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Reeyawn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reeyawn/32/1125649_2.png) [@Reeyawn](https://forums.unrealengine.com/u/Reeyawn)\
**Post date:** [May 11, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2713381/5 "2026-05-11T19:17:55Z")

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I recreated this post as I believe it was improperly closed:

> [@VFX Powerup Device doesn’t attach to Custom Effect Sockets correctly when First Person Camera is used.](https://forums.unrealengine.com/t/vfx-powerup-device-doesn-t-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2721450):
>
> Summary When the player has the First Person Camera device added any applied VFX Powerups using a Custom Effect Socket are not attached correctly. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Steps to Reproduce Create simple Niagara System using Mesh Render with Default Cube mesh Apply First Person Camera Device to player Pickup VFX Powerup that uses a ‘Custom Effect’ Visual Effect with the Niagara System created before an…

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_[View the full topic](https://forums.unrealengine.com/t/vfx-powerup-device-doesnt-attach-to-custom-effect-sockets-correctly-when-first-person-camera-is-used/2713381)._
