Very strong "fuzziness" artefact with TSR

Hopefully yes :wink:
Thinking about it, I will open a ticket. It’s better to have this topic tracked somehow, it might be useful to the dev team.

As an update: I tried the ludicrous speed of 472km/s (no kidding!) and TSR was still working very well, except the glitch I reported above.
It still happened just every now and then. Interesting.
At such ludicrous speed, it’s lighting breaking down, with flickering shadows all over the mesh. But the mesh itself looks great!

If it were just the velocity vectors, the glitch should happen more with higher speed. But at this ludicrous speed it actually behaves in the same way as “low” speed :thinking: