Hello all, I have one very strange lightleak, I now which object causes it but I can’t find a solution.
All my objects have good working custom made lightmaps, no overlaps, no leaks, every UV is aligned to the grid with the 1/lightmap res. formula, more then 4 pixels gap between islands and everything builds fast.
When I add my outer walls (one object) it causes leaks on objects that worked before. This room is the worse, it has leaks all over the place.
Can anyone please explain how this is possible? Am stuck since 2 weeks right now, feeling a bit meh atm
I’ve added some screengrabs to clearify things