Hello, I need to collaborate on a project where I’m supposed to make models (with textures and materials and maps) and import them in Unreal Engine.
From my little UE experience I can’t use materials I create in 3ds max and different renders as they will look differently in UE.
So my question is, how do I proceed?
Do I make models in 3ds, unwrap them, make the texture, import the fbx and texture into UE->apply the material on the model-> apply the texture?
I’m sure the question have been answered by I have seen very different answers so I have no idea, what’s the consensus.