# Very dark scene inside

**URL:** <https://forums.unrealengine.com/t/very-dark-scene-inside/353170>\
**Category:** Rendering\
**Tags:** lighting-build, unreal-engine, lighting-problem, Lighting, question\
**Created:** [April 6, 2016, 5:02pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170 "2016-04-06T17:02:04Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 6, 2016, 5:02pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/1 "2016-04-06T17:02:04Z")

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Hi all,

I have some problems with lighting as my environment is so dark inside. I have tried many things such as changing the sun position, adding lightmass importance, building lights with high quality and many more but the house that I am building is still very dark inside as if the lights were emitting so little light. the way I can get a little bit of light is to set both brightness and attenuation radius of a point light to the maximum then I can have a little bit of light. I think this is not the usual way of doing it as it does not let me too add more than 3 pointlight because of light overlapping.  
This is the normal scene with normal lighting.

 ![85548-light.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/c/e/ece4a276ccf92553e7bed88a0320b56600eea999.jpeg)

and this is the one with brightness and attenuation radius of a point light to the maximum level

 ![85549-light2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/4/844e2e9510e47ece3b703fbab2064a330469c727.jpeg)

Any idea? Can anybody help please?

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**Author:** ![CelestialCel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CelestialCel](https://forums.unrealengine.com/u/CelestialCel)\
**Post date:** [April 6, 2016, 5:04pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/2 "2016-04-06T17:04:51Z")

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Do you have a SkyLight in the scene?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 6, 2016, 5:22pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/3 "2016-04-06T17:22:54Z")

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Even the lights I make do not light up the environment unless as I said brightness and attenuation radius are to the max

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**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 6, 2016, 5:33pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/4 "2016-04-06T17:33:57Z")

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So How do I check to see if I have Skylight?

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**Author:** ![CelestialCel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CelestialCel](https://forums.unrealengine.com/u/CelestialCel)\
**Post date:** [April 6, 2016, 6:04pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/5 "2016-04-06T18:04:20Z")

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You should drag this in the scene.

Make sure you have a Athmospheric fog or Expotentional height fog in the scene too.

![85594-screenshot_62.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/5/c45ce06c8b208b1156980fb4b88c71399f8c236e.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 6, 2016, 7:04pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/6 "2016-04-06T19:04:18Z")

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No I didn’t have so I just added the sky light. It made a little difference in the environment but nothing happened indoor. I have Atmospheric fog but not sure about Expotentional height fog. Anyways I rebuilt the lights and the result is the same.

 ![85613-untitled.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/1/c/11c0ade28a3bf118a66b5062d57d10ea892eea61.jpeg)

Any Idea?? ☹

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 7, 2016, 11:50am UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/7 "2016-04-07T11:50:43Z")

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I am still struggling and could not find a solution. Can anybody help me please?

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<div class="post-metadata">

**Author:** ![CelestialCel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CelestialCel](https://forums.unrealengine.com/u/CelestialCel)\
**Post date:** [April 7, 2016, 12:07pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/8 "2016-04-07T12:07:35Z")

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Do you have a post process in the scene?  
Can you try moving over the level to a new project and see if the problem still exists?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 7, 2016, 2:26pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/9 "2016-04-07T14:26:39Z")

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Yes it still exists ☹  
I changed the position of the sun so it is in front of my glass wall and built the light in a new project this is the result. it is still dark and the light does not seem to be working! Is the light setting right?

 ![85782-untitled.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/5/725c26cf8fb97b14d137ebb7c2ddd01776173c7e.jpeg)

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 7, 2016, 3:06pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/10 "2016-04-07T15:06:53Z")

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Just to be sure, is Lightmass Importance Volume covering the whole building? Is the directional light set to Stationary? I also see that those light sources are BP actors. Open up the BP and make sure the light sources is set to Static or Stationary. No more than 4 overlapping error you are getting is a limitation of stationary lights, btw. You cant have more than 4 stationary light source attenuation radius overlap(when there is a stat. dir. light in the level it means 1 dir. light + 3 spot or point lights)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 7, 2016, 5:10pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/11 "2016-04-07T17:10:34Z")

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Thanks for your reply. Yes I have Lightmass importance covering my whole building. How can I check to see if the directional light is set to stationary?  
And also what is dir. light. I am new to unreal engine I didn’t understand this bit

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 7, 2016, 5:14pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/12 "2016-04-07T17:14:19Z")

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It’s in Details panel:

 ![85809-mob.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/8/a/18a4093e03c34a3a71d94451f121bc28ce39cb4d.jpeg)

Stat. dir. light is stationary directional light. Sorry, couldnt type the whole thing. 😛

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 7, 2016, 6:15pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/13 "2016-04-07T18:15:08Z")

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Yes the light source is stationary but I am not sure how to check other lights such as blue print lights

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<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 7, 2016, 7:01pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/14 "2016-04-07T19:01:15Z")

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Weird. It doesnt look like that sun is generating any indirect lighting. You havent played with any lightmass settings in World Settings, have you?

To change the BP lights’ mobility, open up the blueprint(select one \> on the right side World Outliner \> click Edit Blueprint) and you’ll see the light in components list on the left side. Select the light and set it to Stationary. If this doesnt work either remove those BP lights and add a normal point light into the level and the rebuild the lighting.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 7, 2016, 7:37pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/15 "2016-04-07T19:37:47Z")

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This is my normal point light on it’s own setting which is also shown in my screenshot. It just doesn’t light up anything around it unless I set the intensity and attenuation to the max level.

 ![85839-untitled.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/9/3a955b868bdebf2d203bd085519e35ce0c208725.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 8, 2016, 10:53am UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/16 "2016-04-08T10:53:39Z")

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An update for people who are having the same problem as me.  
It is fixed by changing the skylight from stationary to movable. my scene is bright and lovely now 🙂  
This guide helps [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/LightingTroubleshootingGuide)

Thanks to all of you who took your time and helped.

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<div class="post-metadata">

**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 8, 2016, 5:31pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/17 "2016-04-08T17:31:54Z")

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But it’s not the correct solution to fix this, what you have had so far may be caused by corrupt project. It’s fine if you are happy with the result though. If not, try it in a new project and let us know how it goes.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0c99af0d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c99af0d](https://forums.unrealengine.com/u/anonymous_user_0c99af0d)\
**Post date:** [April 11, 2016, 1:17pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/18 "2016-04-11T13:17:04Z")

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Well ofcourse i need my lighting to look realistic. I have tried loading the level in a new project but all light settings turn into the settings which i have in the old project so basically no difference.

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<div class="post-metadata">

**Author:** ![emperor\_katax](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/emperor_katax/32/1070178_2.png) [@emperor\_katax](https://forums.unrealengine.com/u/emperor_katax)\
**Post date:** [April 26, 2018, 12:00am UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/19 "2018-04-26T00:00:31Z")

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… Thanks , this fix the issue …

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<div class="post-metadata">

**Author:** ![genciri](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@genciri](https://forums.unrealengine.com/u/genciri)\
**Post date:** [January 8, 2023, 4:13pm UTC](https://forums.unrealengine.com/t/very-dark-scene-inside/353170/20 "2023-01-08T16:13:38Z")

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It’s a little late but the answers was indirect lighting Intensity in the directional light (crack it up to 50 or something and it worked for me) if you also add a skylight you are golden
