Hi guys,
I have 2 levels that need to communicate to each other, and more specifically I need a boolean variable from a UI widget I have in the first level (that either turns true or stays the same based on how one interacts with the environment) to be accessed in the second one. I’ve seen a dozen of casting tutorials where everyone give the exact same example with casting to your third person character but I don’t think that’s what I need in my case. How would you go about achieving this? Thank you in advance.
Put the variable in the GI, then you can access it from both places
Hmm can you link me to an example that does something similar?
It’s not a popular thing to make videos about, but take a look at this
If you get stuck, come back
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Thank you, thank you, thank youuuu! Finally a simple source of info, it was easier than I expected!
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