vertex snapping


Since I do not use grid snapping for my current project (it cannot be modular since it’s base on real datas), I am wondering if there is a simple way to vertex snap an object to another (just like you would do it in a 3d modeling software).


You can turn on surface snapping here:


but it basically snaps pivot points together ( as far as I can tell ), which may not be what you want…

Thank you,
But you are right that’s what I do not want to use :wink: