Hi,
I’m having this problem whenever I enter vertex paint mode and switch to rgb (or any color mode) where UE will crash. It seems like enabling tessellation in the material is root of the problem.
If I go into the material and turn tessellation from Flat Tessellation to No Tessellation I can vertex paint fine but then i have no displacement.
This the crash when tessellation is enabled in the material.
https://forums.unrealengine.com/core/image/gif;base64
When I disable tessellation in the material I can vertex paint fine.
https://forums.unrealengine.com/core/image/gif;base64
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/RHI/Private/PipelineStateCache.cpp] [Line: 139] Shader compilation failures are Fatal.
Does anyone know a way around this?