So I was able to reproduce the crash:
- Start the UE 4.17 source build
- Download and start the “Landscape Mountains” sample project
- Drag two pine tree meshes onto the map (NO instance paint on landscape!)
- Go to vertex paint mode and paint on one tree
- Still in vertex painting mode, click on the other tree
- Crash
I have a feeling that it has something to with the lod’s, because when I do the same thing to simple starter content meshes (with no lod’s), the vertex painting works just fine.