I’m trying to vertex paint an algae material over water but I’m struggling to do so with 4.26’s’ new water material.
All the tutorials I’ve seen for material-blending involve either A. multiple textures + “VertexColor” or B. using “material attributes” + “layer blend”, both of which require actual texture samples. I’m curious how this would be done for something like 4.26’s new water plug-in’s material which isn’t as simple:
Currently, I’m using 2 planes stacked on each other but the result is poor and requires me to not use any waves else the water clips through the stationary algae: