Is it possible to add custom vertex distorion (animation) like perlin noise or something also for skeletal mesh? I can get vertices data from skeletal mesh component but how to apply distorted value to skeletal mesh comp?
You would do this in the material by adding noise to the “World Position Offset” input. You can use noise like perlin by sampling the “Noise” node and giving it worldposition divided by your desired noise scale. You can pan the noise by adding a vector * Time * scalar speed to the worldposition going into the noise.
Keep in mind that the noise node is a bit expensive so you may be better off sampling a baked noise texture instead.
Thank you. That is exactly what i need.